![]() We still can track changes of specific files from the 0.3 times, see how they changed in Voxelands and in Minetest and backport what you need. Like, use IrrlichtMT (but IDK what to do with it after it will be swallowed backporting it from minetest/minetest from time to time seems fine I guess?) instead of regular Irrlicht, make the files structure more MT-alike and so on. My idea is that Voxelands should be more Minetest. ![]() without the code bbtag) this part is right, but "We are here" is wrong, we aren't on the 0.4 (but it's right in mono font used, with arrow between 5.0 and 6.0):Īnyways, yeah, that's one of the problems: being far from something maintained. This scheme is wrong: Voxelands didn't start from 0.4, it started from 0.3. Most actual issues from original repo are already posted and milestone for 2212.00 was created, so Voxelands is ready for your contributions! I'll add you to the organization if needed. However, I don't know C++, so I'm looking for coders who know it and want to revive Voxelands once again. ![]() This project is hosted on Mesehub (Gitea-based git hosting for Minetest and Minetest-related projects) and attached to an organization named "oerkki". I've already updated the README and made it Markdown instead of plaintext, updated CMakeLists by copying and pasting parts of Minetest's CMakeLists (now Voxelands can do VERSION_EXTRA, show whether the build debug or not in version and other things that latest Minetest can do in terms of CMake), added Voxelands Direction Document (basically which direction should the game take, look here) and other minor things. The thing is, I'm currently trying to revive it using fork by akien (latest thing I could ever find). If it doesn't sound familiar for you, you can check this topic. what, sounds familiar? That's because Voxelands already was a thing, just abandoned 4 years ago by original developers. Inside the game world players can build structures, artworks and anything else their creativity can think of on multiplayer servers and singleplayer worlds across multiple game modes. Gameplay puts players in a fully destructible 3D game world where they can place and dig numerous types of blocks, items and creatures using a variety of tools. Voxelands is a sandbox construction game based on Minetest 0.3, which was inspired by earlier "voxel world" games such as Infiniminer.
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